![]() ![]() In this way I get a nice linear response when driving normally and big punches when on kerbs. Red zone: avoid being here for too much time, as you can see in the screenshot the circled zone could be too much, so I will lower the FFB multiplier ^ Graph from MoTeC with data from DAMPluginīlue zone: almost linear force output (see WheelCheck data graph) Using the DAMPlugin with FFB Output, I adjust FFB multiplier to make forces fall inside the 0-50% of linearity as much as possible. So what I do is to leave control panel at 90%, because I like the strength. However, we can see from deltaX that the last 50% gives a loss of (6000-5200)/5200=~15% of torque. In AC there is the possibility of using a LUT, which makes the other 50% available, "converting" it into linear. So I'd tentatively suggest 100% in the control panel and scaling down in the game for cars is the better option. These results are obviously better than the widely circulated WheelCheck graphs, and are closer to a real use situation as well (generally when you're feeling forces the wheel isn't moving very fast, plus your hands are attached to it). Luckily for you it also happens to be using your wheel so you don't need to do your own tests. Going higher probably won't make the max forces any stronger but will tend to boost the low- and mid-range forces, which depending on the car and your tastes might be a good I thought I'd seen something somewhere, here it is: So, the theory is the default power will give you the most linear response, which rF2 is designed for. ![]() Some people test using a 'wheelcheck' program which I think makes some dubious assumptions about output power vs unloaded wheel travel, I don't know if anyone's bothered to hook up some sort of meter and do it properly to see how linear the wheels are (or aren't) on various power settings. It's not easy to test unscientifically, I tried 100% on my T500 and I could still feel changes with the FFB output ranging around 70-100%, but it's possible I was only feeling the dips and the output closer to 100 was being lost or heavily compressed. T300 I think is 75% and similar things are said. T500 defaults at 60% and some say higher will either start clipping or really compress the high end, leading to less feel. Is there already a fix or is there something in the pipeline? So you don't need to drive qualifying if you have to leave the start to the ai anyway because theSo you don't need to drive qualifying if you have to leave the start to the ai anyway because the FFB doesn't work.must be left to the AI.įrom 00:01:10 - 00:03:10 the error occurs and costs me valuable 2 minutes of the race.Click to expand.With logitech wheels the default strength is 100%, going higher is said to make the FFB clip at higher outputs. Until then, it usually takes a whole lap of the race and the AI lets almost everyone pass. Every time I am forced to pull out the USB plug and plug it back in until it finally works again. Almost every time I drive out of the pits or want to start a race, I lose my FFB. Good evening, I have the following problem. Information and Announcements about EA Play.Information, Guides and Announcements for the EA app.
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